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000042_amos-request@svcs1.digex.net_Sun Jul 17 15:53:20 1994.msg
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Date: Sun, 17 Jul 1994 12:20:16 -0400 (EDT)
From: Ryan Scott <rscott@gate.net>
Subject: Re: AMOS for PC
To: "j.valks" <j.valks@hsbos.nl>
Cc: amos-list@access.digex.net
In-Reply-To: <1DE28B84751@ms1.hsbos.nl>
Message-Id: <Pine.3.87.9407171216.A78703-0100000@inca.gate.net>
Mime-Version: 1.0
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Status: RO
On Sun, 17 Jul 1994, j.valks wrote:
> > >If they have no plan (the company) for porting AMOS to PC, would there be
> > >any laws concerning a group of people getting together and porting it? If
> > >there are laws commercially, how about releasing it as public domain?
>
> > They are not porting AMOS but Francois is making a product called Klik N Play.
> > All object oriented and mouse driven fro MS Windows.
>
> Yep, but why don't you use Visual Basic for PC, it's like Amos, but
> much better. Offcourse you can't write action games in it, because
> it's running under windows like Klik 'N Play...
>
Yes, but from what Francois tells me - Klik n play can do 100 256 colour
bobs on screen moving in full frame rate. Big ones. Sounds fantastic
and a bit unbelievable, but never know....
Visual Basic sucks, sorry to say - I mean it has some hidden power in
there, but its dog slow, graphics wise at least.
ryan
>
>
> Greetings from:
> jurgen
> Working on: Amiga: Hero 2094 (HERO conversion from the CBM64)
cool!